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- > > Phu.... Okey. I have just received a demo of the new texture
- > > mapped version from Doug but I'm having some troubles with it.
- >
- > There is something wrong with the last two lines in the uuencoded file.
- > I spent more than half an hour trying to figure out what, to no avail.
-
- :-(
- We just have to wait until Doug send a new one. It shouldn't be to long.
-
- > > This archive does not include any source, just executables and is far
- > > from ready. Anyways it's faster in 320x200 then DEE was in 80x50. :-)))
- >
- > :-)
- > We still have the AI to add for single player gaming of course, but at
- > least death matches without monsters will look really nice.
-
- Yes and someone has to do it. I just wonder who.
-
- > > The complexity of the DSP module has now broken broken all previous
- > > boundaries in nastiness since the heapload of maths has been added for the
- > ...
- > > leave it open for modification. From now on, the DSP proccessing unit of this
- > > project becomes a 'black box'. Some may find this irritating, but I warn
- >
- > While I have no problem with the sources being badly (or not at all)
- > commented (I do the same myself far too often), not having the them
- > available in _any_ form is of course totally unacceptable.
-
- I don't realy know what Doug ment by this, but it does sounds like he isn't
- going to relese the source. On the other hand I can't see why he don't want
- to do it. I think he will release the source when it's ready.
-
- > > those same people that 60k of uncommented, straight DSP logic & math formulae
- > > is very BAD NEWS.
- >
- > That may be, but having only one person in the world capable of improving/
- > extending the code or fixing bugs is a _lot_ worse.
- > Apart from that, it goes against the whole original idea of the project:
- > to create something that could be worked on by anyone, anywhere, at any time.
-
- Yes, I agree.
-
- > Comments can be added over time by people who examine the code.
- > Doing it to the original sources will be a lot easier than trying to
- > do the same with a straight disassembly, which _will_ be supplied if the
- > sources are not.
-
- Maybe we should wait and see before we say anything? As I said, I do belive he will
- release the source. You didn't release one of your sources as well you know. The
- chunky to planar routine, so shouldn't realy say anything before you know the facts.
-
- ;-)
-
- Doug _does_ know the what this project is all about so don't worry and if you are right
- we just tell him to send us the code anyway.
-
- > > > The NodeInCone function is now on the DSP.
- > > > A new DSP function has been employed to defrag the floor runs.
- > > > Rotational, perspected mapping function for floors & ceilings.
- > > > Distance shading for floors & ceilings.
- > > > Perspected mapping function for walls.
- >
- > This sounds great! :-)
-
- Yes doesn't it? :-))
-
- //Magnus Kollberg
-
-